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flipout6655

11 Game Reviews

1 w/ Responses

A fantastic adventure game that I keep coming back to on numerous occasions throughout the years, especially around October.

The game is what you would expect from a well made point and click. Even if it isn't some 40-hour p&c you would have to pay for, this game feels like the entire adventure is crushed down into a concentrated Halloween experience. It may be just a few hours long but just as enjoyable to play from start to finish.

A few of the puzzles can be a little obtuse. One case I remember this being is the use of a hamster.

Exellent game.

I thought this game was well planned out and executed beautifully.

The graphics were very crisp and entertaining, the story had a lot of humour, which I loved, the music was very vibrant and a pleasure to listen to, the difficulty of the game was crazy easy, even though, this game was mostly built on humour alone on what I can see.

I can't seem to point out any flaws, as I had so much fun playing it.
Good game sir, good game.

very nice

I always love old RPG adventure games that have good puzzles, fun exploring and some awsome music that fits very well with the style of gameplay.

On a side note of this I found a glitch. When you are flashing about and your contorting when the dark voice is talking to you after you beat the wizard, you can run through the left wall back outside onto the clouds. I thought you'd like to know.

A suggestion for improving is probably a few more harder puzzles and maybe a wider area to explore?

As for the story I don't really have anything to suggest for improvement. It was awesome all the way.

shift it.

I loved shift for as long as its been out. I love the mind bending puzzels that made me shift for ages trying to figure things out. I loved the secret but why did the charcter have to be Mel gibson?
This mind bending puzzeler is a must play if your into those querky but fun puzzle games.

Had a great time.

The graphics were simple but gave it a classic atari touch. The music was pretty fun to listen to. The secret eggs gave the game some good replay action after you powered your dino up to max. The cheats were also good for a little play around and tople over the biggest of animals just by nudging it. It got a little repetitive at times though.

Its alright

One of the problems I seen was there was too much text. Kids don't really read that much, they just like to dive right into the game. That much text just puts them off from reading it. What I suggest is simplify what you are trying to say and make the writing stand out so it catches their eyes to read it.

There were no sound effects and that made me pretty bored just clicking answers. Maybe you could have a right and wrong answer sound effect to entertain the kids along with some cheery background music.
This was a pretty cool classroom game for kids to say the least.

awsome horror survival game

The strategy that is built around the game other than countless Onslaughts of zombies is an very nice concept. The graphics were really good and the gameplay was also top notch. But I found a very serious glitch, well if you would call it serious. If you try and reload while firing your gun you won't be able to shoot anymore. I hope this glitch is fixable with a few tweaks to the code.

Overall I think this is a freakin awsome zombie survival game.

pretty creative

overall this is a good game but it does have some glitchs within it such as being able to fire multiple weapons at one time. I would suggest perhaps if you would like only allow one weapon be used at a time or even two at a time like for example machine gun and rocket luancher for a combonation.

I didn't like on how you couldn't find out how much ammo of a weapon you had so I would like to see some kind of ammunition bar to see how much ammo you have of each weapon if it would be possible. Maybe something you could use for the weapons is a overheat bar for the laser such as if you keep firing it, it will eventually overheat and you will lose the ability to fire it for a short time for a cooldown. Something like this would greatly increase gameplay giving a sense of strategy.

The enemys were pretty normal to say the least. but some of them as the way they reacted were original, for example the ones that repelled you were nice. Though the damage each individual enime gave you remained the same. Maybe change the amount of damage some of them do, like those rocket luancher turrets make them do big damage like 8% of the hp bar each rocket. Becuase the same amount of damage for each enemy doesn't give a feel of danger over some of the big scary turrets you have around. If this is what you would like go for it.

as for the graphics, they were quite nice along with the physics that were in it. Anyway I think this is a fun game but it does get kinda tedious through each level that passes. Keep it up you are doing quite nicely.

sploder responds:

Thanks for the detailed review. You have some great ideas! I think they will make Sploder even better!

nice start

this game is going down a pretty good road. I can see some pretty good things that might be going to happen. as for the graphics, basic but nice. and as for the physics they are very nice but the crouded tight passages are a bit hard to get through when you just bounce off a wall and can't escape the bouncing. And i found a bit of a glitch when you die you can still fly around the area(unless you intened it to do that) or you randomly die right next to a corner or wall. Overall this game has got some potential. Keep it up.

cool

I'm a bit of a zelda fan myself. And I think this parody was very funny. The graphics fit in nicely with the whole zelda theme. very nice work.

Artist, failed writer, amateur programmer.
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